Game Designer
Project Manager
Level Designer & Builder
Tool Programmer
PROJECT
Studio : Vetasoft
Genre : 2D Runner
Platform : iOS & Android
Engine : Unity
Release : 09/05/2015
TASKS
GAME DESIGN
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Worked on the design of :
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the core gameplay, the 3Cs for the three characters
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the game structure & the reward system
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Along with the artist, I worked on :
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the signs & feedbacks
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the UI & menus
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Wrote the Game Concept & Game Design Document
LEVEL DESIGN
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Designed the layout of the 40 levels of the game
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Set up the level production pipeline, from the layout, to the graphics integration, to the last tweaking steps
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Organized the levels and designed the difficulty curve for a young audience
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nb: the difficulty curve was altered after I ended my internship working on the project
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PROGRAMMING
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Built a simple Level Design tool in Unity to :
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tweak the difficulty, easilly checking the global curve or preventing any unwanted spike
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give markers for the artists to easilly place obstacles and background elements
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PROJECT MANAGEMENT
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I organized the work between the Artists and the Programmer
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Setup deadlines and task priorities
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Maintained good communication between every team member to avoid any roadblock
TEAM
The game was developed during my 4th year's internship at Supinfogame. I worked at Vetasoft Studios for 4 months.
The team was made of interns. We were 4 Artists, 1 Programmer, and I was the Game Designer.
We worked under the supervision of Vetasoft's creative director, Adriano Baglio; yet we were given a lot of responsabilities, and worked nearly autonomously.